3D Environment & VFX Artist

Your canvas is ten feet wide, projected, in a dark room.

Reports to
Producer
Location
Hybrid — Redmond, WashingtonOn-site for team collaboration and playtesting.
Timing
Fall 2026 — start date arranged with you
Who it’s for
DigiPen alumni, any graduating class
Apply for this role

About this role

A projector’s black is grey, so the contrast that carries a scene on a monitor flattens on a wall, and detail that reads at arm’s length vanishes at bay distance. Nobody is looking head-on either — anything that matters has to land in peripheral vision, in a second or less.

And when nobody is playing, the projection is still on. Attract mode is the art that sells the next round, and it’s yours too.

Every team either builds a new game for Obsidian or takes one already running in the bay and makes it better.

What you’ll do

Build the worlds

  • Create the 3D projected environments for each mode — urban warzones, sci-fi arenas, tactical facilities.
  • Design environment lighting and cinematic composition for projection, where you cannot rely on true black.

Make the hits feel good

  • Create the VFX for hits, misses, explosions, score popups, combo streaks and round transitions.
  • Treat VFX as feedback, not decoration — a hit that doesn’t look like a hit doesn’t feel like one.

Set the tone

  • Design and assemble the cinematic intro and outro sequences — camera, staging, lighting and final assembly — around the performance the Character Modeling & Animation Artist supplies.
  • Build the attract-mode visuals that play between games.
  • Animate the motion graphics the UI Designer specs: leaderboard reveals, score popups, victory sequences.

Ship it into the engine

  • Optimize every asset for real-time rendering on the projection system.
  • Work with the Gameplay Programmers to integrate assets into Unreal or Unity.

What we’re looking for

Required

  • DigiPen graduate — any graduating class
  • Portfolio demonstrating 3D environment art, VFX work, or animated sequences
  • Proficiency in a 3D modeling and texturing pipeline. Ours is Blender, ZBrush, and Substance Painter — Maya-trained artists are welcome, but you must be ready to pick up Blender and work in it from day one
  • Experience working in Unreal or Unity: asset integration, lighting, materials, and particle systems
  • Understanding of real-time rendering constraints and optimization

Ideal degree track

ideal, not mandatory — a strong artist from any track is welcome

  • BFA in Digital Art and Animation, ideally with an Environment Design or Animation focus

A master’s degree in a related field counts the same as the tracks above — an MS or MFA is equally welcome.

Preferred

  • Already fluent in Blender
  • In-engine VFX experience — Niagara, Cascade, Unity VFX Graph, or similar particle systems
  • Strength in environment lighting and cinematic composition
  • Motion graphics experience: animated UI, kinetic typography, transition design
  • Comfortable in both Unreal and Unity — the engine is chosen per team, so flexibility is worth real money here
  • Interest in themed entertainment or immersive experience design
  • Experience optimizing assets against a specific, fixed rendering target

What you’ll learn

Compensation

Total hours
180 hours
Hourly rate
$23.50 / hour
Total earnings
$4,230.00
Expected pace
About 20 hours/week, roughly 9 weeks
Payment
Bi-weekly, direct deposit
Structure
1099 contractor

The 180 hours are the commitment; the calendar is not. Twenty hours a week for about nine weeks is what we expect in practice, but the weeks don’t have to run consecutively and the pace can flex. We set a schedule with you at the start and work around holidays, travel, and your other commitments.

This is a part-time, paid position and does not include benefits.

How to apply

Apply for this role.

Email [email protected] with 3D Environment & VFX Artist in the subject line. Send all four of these — an application missing one of them is hard to act on, and we would rather not have to come back and ask.

  1. 01Your resumeAttached to the email — PDF preferred.
  2. 02Your GPARequired. Include it in the email body.
  3. 03A link to your portfolioA video reel and a portfolio site are preferred. Make sure everything opens without a login.
  4. 04Your general availabilityThe days and hours you can be on-site and reachable, so we can plan collaboration and playtesting around the people on your team.
Apply — 3D Environment & VFX Artist

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