Tactical Mastery

VORTEX

You bring the skill, we keep the score.

What ranges won’t allow

Everything your range says no to.

Practice and compete like a real USPSA shooter. Draw from the holster, run your mag changes, move and shoot station to station — speed, accuracy and technique all count, and every run is scored live.

Draw from holster

From the beep, not off the bench.

Mag changes

Reload on the clock, mid-stage.

Run and gun

Move and shoot, station to station.

Why it works

Real recoil.
20× cheaper.

CO2 gas recoil gives you the kick; laser hit detection scores the hit. No ammo, no brass, nothing downrange — which is what takes the cost out, and the liability with it.

The cost

No ammo to buy

Every rep at a fraction of what the same drill costs in brass.

The risk

Nothing downrange

No projectiles, so none of the liability that makes ranges say no.

The night

Eat and drink between stages

Step off the line, order a round, step back up. Something live fire could never allow.

The lineup

Introducing
the stages.

Drills and duels built to test you.

Speed Attack cover artDrill 01

Speed Attack

Race against the clock to hit every target as fast as you can!

Quick Draw cover artDrill 02

Quick Draw

One shot from the holster—how fast can you draw and hit?

Mag Reload cover artDrill 03

Mag Reload

Test your speed and accuracy with magazine reload drills!

Bill Drill cover artDrill 04

Bill Drill

Six shots from the holster for speed and recoil control.

Mozambique cover artDrill 05

Mozambique

Two shots to center mass, one to the head. A failure-to-stop drill.

El Presidente cover artDrill 06

El Presidente

Engage three targets with reloads. Jeff Cooper classic.

Box Drill cover artDrill 07

Box Drill

Shoot from up to 4 positions. Master movement and position entries.

Reactive Mode cover artDrill 08

Reactive Mode

Hit as many targets as you can in this fast-paced reactive challenge!

Cognitive Recall cover artDrill 09

Cognitive Recall

Memorize the sequence and shoot it. Test your mental acuity.

Dueling Tree cover artDrill 10

Dueling Tree

Flip all targets to your opponent’s side. Head-to-head challenge.

Gauntlet cover artDrill 11

Gauntlet

Two shooters, one mission. First to clear all targets wins.

Hostage Rescue cover artDrill 12

Hostage Rescue

Engage terrorists while avoiding hostages.

Step to the line

Find out
who’s best.

Solo reps or head-to-head brackets — your climb starts now.

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