Your work gets projected on a wall, not scrolled past on a phone.
Apply for this roleA loading screen here is ten feet of painted art in a dark room, with a group standing in front of it deciding whether the next round looks worth playing. Key art does the same job on a venue wall and on the page where somebody books a bay.
So every piece has to hold a room and survive a projector, where the blacks come out grey. This role is weighted toward finished work — the paintings are the deliverable, not the boards on the way to them.
Every team either builds a new game for Obsidian or takes one already running in the bay and makes it better.
ideal, not mandatory — a strong illustrator from any track is welcome
A master’s degree in any related field counts the same as the tracks above.
Work in whatever tools you are fastest in — we care about the pieces, not the software that made them.
The 180 hours are the commitment; the calendar is not. Twenty hours a week for about nine weeks is what we expect in practice, but the weeks don’t have to run consecutively and the pace can flex. We set a schedule with you at the start and work around holidays, travel, and your other commitments.
This is a part-time, paid position and does not include benefits.
How to apply
Email [email protected] with Concept Artist / Illustrator in the subject line. Send all four of these — an application missing one of them is hard to act on, and we would rather not have to come back and ask.
Opens your mail client with the details pre-filled. Attach your resume before you send.
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