Your game’s input device is a room.
Apply for this roleThere is no controller. A player pulls the trigger, a laser hit lands on a ten-foot projection, and an external system hands you a coordinate over a socket. Everything your game knows about the player arrives that way — and fast enough that the recoil, the sound and the target’s reaction land as one event.
It also runs in a commercial venue with paying customers standing in the bay: a crash is not a bug report, it’s a refund.
Every team either builds a new game for Obsidian or takes one already running in the bay and makes it better.
ideal, not mandatory — a strong gameplay programmer from any track is welcome
A master’s degree in a related field counts the same as the tracks above — an MS or MFA is equally welcome.
The 180 hours are the commitment; the calendar is not. Twenty hours a week for about nine weeks is what we expect in practice, but the weeks don’t have to run consecutively and the pace can flex. We set a schedule with you at the start and work around holidays, travel, and your other commitments.
This is a part-time, paid position and does not include benefits.
How to apply
Email [email protected] with Gameplay Programmer in the subject line. Send all four of these — an application missing one of them is hard to act on, and we would rather not have to come back and ask.
Opens your mail client with the details pre-filled. Attach your resume before you send.
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