This is the role that decides whether the cohort ships.
Apply for this roleYou’ll run a small team of designers, programmers and artists against a deadline that is set at the start and does not move. On the last day there has to be one finished, playable thing worth showing — not five at 80%.
If your team is improving a game already in the bay, the deadline is the tighter one: “better” has to be demonstrable.
Every team either builds a new game for Obsidian or takes one already running in the bay and makes it better.
There is no mandated project-management stack. You choose what your team runs on and you own it.
Be warned that the fanciest option is rarely the right one for a nine-week project — a well-maintained Google Spreadsheet has outperformed heavier tools here more than once. We care that the board is accurate and that the team actually looks at it. How you get there is your call, and “I ran it on a spreadsheet and it worked” is a perfectly good answer.
ideal, not mandatory — a strong producer from any track is welcome
A master’s degree in a related field counts the same as the tracks above — an MS or MFA is equally welcome.
The 180 hours are the commitment; the calendar is not. Twenty hours a week for about nine weeks is what we expect in practice, but the weeks don’t have to run consecutively and the pace can flex. We set a schedule with you at the start and work around holidays, travel, and your other commitments.
This is a part-time, paid position and does not include benefits.
How to apply
Email [email protected] with Producer in the subject line. Send all four of these — an application missing one of them is hard to act on, and we would rather not have to come back and ask.
Opens your mail client with the details pre-filled. Attach your resume before you send.
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