Your mix plays through a room, not a pair of headphones.
Apply for this roleA bay is a hard-surfaced room with a projector running, a group talking over each other, and a recoil-enabled training gun making noise of its own. Anything subtle is gone. What survives is transient, contrast and timing — which is exactly what tells a player they hit something.
So audio here is half the feedback, not a layer on top: a hit that doesn’t sound like a hit doesn’t feel like one. And a round is two to three minutes, so a track has to establish, build and pay off inside a pop song’s first verse — then survive doing it all night, every night.
Every team either builds a new game for Obsidian or takes one already running in the bay and makes it better.
ideal, not mandatory — a strong audio candidate from any track is welcome
A master’s degree in a related field counts the same as the tracks above — an MS or MFA is equally welcome.
The 180 hours are the commitment; the calendar is not. Twenty hours a week for about nine weeks is what we expect in practice, but the weeks don’t have to run consecutively and the pace can flex. We set a schedule with you at the start and work around holidays, travel, and your other commitments.
This is a part-time, paid position and does not include benefits.
How to apply
Email [email protected] with Sound Designer & Composer in the subject line. Send all four of these — an application missing one of them is hard to act on, and we would rather not have to come back and ask.
Opens your mail client with the details pre-filled. Attach your resume before you send.
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