The player never touches your interface.
Apply for this roleThere is no mouse and no menu anyone scrolls mid-round. The HUD is pure output — score, timer, combo, hit confirmation — projected ten feet wide and read in peripheral vision by someone holding a gun. If it takes a second to parse, it has already failed.
The screens around the round get read by people standing up, at a distance, mid-conversation. A good part of this job is the teaching: the tutorial beats, tips and on-screen instructions that get a first-time player playing within a minute. You design it and the gameplay programmers build it, which makes your specs part of the deliverable.
Every team either builds a new game for Obsidian or takes one already running in the bay and makes it better.
ideal, not mandatory — a strong UI designer from any track is welcome
A master’s degree in a related field counts the same as the tracks above — an MS or MFA is equally welcome.
Work in whatever tools you are fastest in. We care about the output and the clarity of the handoff, not which software produced it.
The 180 hours are the commitment; the calendar is not. Twenty hours a week for about nine weeks is what we expect in practice, but the weeks don’t have to run consecutively and the pace can flex. We set a schedule with you at the start and work around holidays, travel, and your other commitments.
This is a part-time, paid position and does not include benefits.
How to apply
Email [email protected] with UI Designer in the subject line. Send all four of these — an application missing one of them is hard to act on, and we would rather not have to come back and ask.
Opens your mail client with the details pre-filled. Attach your resume before you send.
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